My research project is a practice-led investigation into the stress relieving benefits of haptic interaction with kinetic objects. While my project revolves around my own stress and how I deal with it, my aim is to start a conversation about stress and to highlight alternate ways of relieving it.
Gabrielle Chaloner is a practising artist based in Sydney. Gabrielle holds a Bachelor’s Degree in Design (Honours) and is about to complete a Master’s Degree in Fine Arts (Research). Gabrielle’s practice explores the relationship between wearable jewellery, non-wearable artefacts and the wearer. Gabrielle creates artefacts that have an organic and biomorphic structure to them. Recently she has also experimented with haptic interaction with kinetic objects in order to create a dynamic sensory experience. Gabrielle looks forward to further developing her artistic practice to create engaging and interactive artefacts.
Stressed is a personal investigation and reflection into my personal stress and the physical manifestations that stem from stress. My research project is a practice-led investigation into the stress relieving benefits of haptic interaction with kinetic objects. While my project revolves around my own stress and how I deal with it, my aim is to start a conversation about stress and to highlight alternate ways of relieving it. Stressed is a combination of hand held objects, jewellery, and sculpture made to aid in relieving stress. Within this project, I wanted to target a range of senses including sight, touch and smell.
This exhibition was informed by a combination of practice led research and scholarly research. Through self-reflection and iterative prototyping of the research artefacts, the pieces have been able to evolve from initial concepts to resolved objects. Through researching artists and designers who are relevant to my project, their artistic practices were able to provide context for the artefacts that were created, in terms of the concepts explored, the materials and scale used, and the relationship to the body. These artefacts allow viewers to see how I personally deal with stress and provide the viewers with alternate tangible solutions for coping with stress. Viewers are encouraged to interact with the artefacts for a dynamic sensory experience.
Gabrielle Chaloner is a practising artist based in Sydney. Gabrielle holds a Bachelor’s Degree in Design (Honours) and is about to complete a Master’s Degree in Fine Arts (Research). Gabrielle’s practice explores the relationship between wearable jewellery, non-wearable artefacts and the wearer. Gabrielle creates artefacts that have an organic and biomorphic structure to them. Recently she has also experimented with haptic interaction with kinetic objects in order to create a dynamic sensory experience. Gabrielle looks forward to further developing her artistic practice to create engaging and interactive artefacts.
Stressed is a personal investigation and reflection into my personal stress and the physical manifestations that stem from stress. My research project is a practice-led investigation into the stress relieving benefits of haptic interaction with kinetic objects. While my project revolves around my own stress and how I deal with it, my aim is to start a conversation about stress and to highlight alternate ways of relieving it. Stressed is a combination of hand held objects, jewellery, and sculpture made to aid in relieving stress. Within this project, I wanted to target a range of senses including sight, touch and smell.
This exhibition was informed by a combination of practice led research and scholarly research. Through self-reflection and iterative prototyping of the research artefacts, the pieces have been able to evolve from initial concepts to resolved objects. Through researching artists and designers who are relevant to my project, their artistic practices were able to provide context for the artefacts that were created, in terms of the concepts explored, the materials and scale used, and the relationship to the body. These artefacts allow viewers to see how I personally deal with stress and provide the viewers with alternate tangible solutions for coping with stress. Viewers are encouraged to interact with the artefacts for a dynamic sensory experience.